Blends the edges, so a rectangle moving and resizing keeps its edges steady.
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#include <gin_animated.h>
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| static juce::Rectangle< float > | blend (juce::Rectangle< float > a, juce::Rectangle< float > b, float p) |
| static bool | same (juce::Rectangle< float > a, juce::Rectangle< float > b) |
Blends the edges, so a rectangle moving and resizing keeps its edges steady.
◆ blend()
| juce::Rectangle< float > Interpolator< juce::Rectangle< float > >::blend |
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juce::Rectangle< float > | a, |
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juce::Rectangle< float > | b, |
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float | p ) |
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◆ same()
| bool Interpolator< juce::Rectangle< float > >::same |
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juce::Rectangle< float > | a, |
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juce::Rectangle< float > | b ) |
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The documentation for this struct was generated from the following file: