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Interpolator< juce::Rectangle< float > > Struct Reference

Blends the edges, so a rectangle moving and resizing keeps its edges steady. More...

#include <gin_animated.h>

Static Public Member Functions

static juce::Rectangle< float > blend (juce::Rectangle< float > a, juce::Rectangle< float > b, float p)
static bool same (juce::Rectangle< float > a, juce::Rectangle< float > b)

Detailed Description

Blends the edges, so a rectangle moving and resizing keeps its edges steady.

Member Function Documentation

◆ blend()

juce::Rectangle< float > Interpolator< juce::Rectangle< float > >::blend ( juce::Rectangle< float > a,
juce::Rectangle< float > b,
float p )
static

◆ same()

bool Interpolator< juce::Rectangle< float > >::same ( juce::Rectangle< float > a,
juce::Rectangle< float > b )
static

The documentation for this struct was generated from the following file: