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Gin
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Snapshot of a single controller's state, written by a Backend. More...
#include <gin_gamecontrollermanager.h>
Public Attributes | |
| bool | connected = false |
| juce::String | name |
| std::array< bool,(size_t) GameController::Button::numButtons > | buttons {} |
| std::array< float,(size_t) GameController::Axis::numAxes > | axes {} |
Snapshot of a single controller's state, written by a Backend.
| juce::String GameControllerManager::PollState::name |
| std::array<bool, (size_t) GameController::Button::numButtons> GameControllerManager::PollState::buttons {} |
| std::array<float, (size_t) GameController::Axis::numAxes> GameControllerManager::PollState::axes {} |